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Spline Combiner: Shape Cutter tool

Hi guys!

In this tutorial we want to show you how to cut 2D shapes in 3ds Max, in a clean and easy way, using the Shape Cutter tool from Spline Combiner 3dsMax plugin to make the logo in the image above.

In the case of this 3D logo, the three different color regions were required to be separate meshes, to animate them independently.

3ds Max natively comes with a tool for cutting 3D objects called ProCutter (located in Control Panel > GeometryCompound Objects). You could use this tool to cut an already extruded logo, but that way you end up with an Editable Mesh (or Poly) with a collapsed modifiers stack. You loose the advantage of keeping the extrusion parametric as a modifier.
Using this plugin, you work in a non-destructive way, so you can go back and edit the original shapes/splines if you need to.

Let’s start. Make a new scene in 3ds Max and do the following:

1. With the Text shape tool, type “Rainbow” (or whatever you like) in a viewport, give the text a reasonable size and assign a nice font to it.

2. Draw an arc through the whole word. Then make a copy, using SHIFT+move, and place it below it to build a rainbow arc, like in the first step at the image below.

 

3. Open Spline Combiner.

4. First, you need to attach both arcs together because Spline Combiner requires the cutter object to be a single shape. So, select both arcs. Then go to the Tools rollout (in the plugin’s UI) and press Attach Selected. Now you have a single shape containing both splines.

5. Go to the Shape Cutter rollout. Press the button  Pick Cutter Object and click on the arc shape. Its name appears in the button text.

6. Leave all the checkboxes on. The options Cookie cut for closed shapes and Detach all elements are exactly what we need to get extrusion-friendly shapes.

7. Select both shapes, the rainbow arc and the text. The press APPLY CUTTER.

8. The plugin will take a little time to perform the action. As a result, you will get many single spline shapes (3 or more per each letter). Like in the 2nd step at the above image.

9. Now you need to attach all the shapes by region, considering the 3 regions delimited by the arc shape: top region, middle region and bottom region. So, select all the shapes in the top region, go to the Tools rollout again and press Attach Selected. Repeat the same procedure for the shapes in each region. You will end up with only 3 shapes, like in the 3rd step in the image above.

10. At this point you can delete the cutter object. Delete the arc shape then.

11. Now try to assign an Extrude modifier to the top shape of the logo. If the shape does not extrude well, it means there are some open splines. You need to weld all the vertices properly to get closed splines for the extrusion. So, at the Tools rollout, use the Weld Vertices tool for that. Repeat the process with the other shapes if necessary.

12. To make a 3D logo from a vector shape, you can use either the Extrude or the Bevel modifier. The one in this tutorial was made with Bevel.

13. You should have a now a beautiful 3D logo, composed of 3 meshes. Assign a different colored material to each one and you are ready!

We hope you enjoyed making this practice. If you have any doubts or consultations, you can post a comment down here or write us through the Contact Form.

Cheers!

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Spline Combiner: The Basics

The following video tutorial shows the basic use of the main Spline Combiner tools.

It covers this 3 tools: Boolean Splines, Shape Cutter and Detect Intersections. Each tool has its own peculiarities but they are all very simple to use and understand.

  • Boolean Splines: Apply Union, Subtraction, and Intersection methods to multiple shapes.
  • Shape Cutter: Segment shapes with ease, creating precise cuts and breaks.
  • Intersection Detection: Automatically find and refine intersection points across splines.

The video was speeded up to make it more dynamic, but you can stop it as many times as you need to better follow the process.

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Spline Cleaner: Optimize, Normalize, Reduce vertices

Here’s a video showing a quick overview of the most important tools in Spline Cleaner for removing excessive vertices from your spline curves: Optimize, Normalize and Reduce Vertices.

Update: The Normalize tool was greately improved in version 1.50 with the addition of Smart Normalize feature, wich rebuilds the spline/s without loosing any detail at the corners.

Visit our SplineDynamics channel on Youtube for more videos.

Cheers!

 
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Spline Cleaner: Quick Start Tutorial

Welcome to Spline Cleaner, a set of powerful tools for cleaning, repairing and organizing spline curves in Autodesk 3ds Max!

INSTALLATION

  1. Unzip the content of the .zip file and then drag the “.mzp” file onto one of your viewports in 3ds Max . The plugin automatically installs itself.
  2. A dialog called “Software Activation” pops-up. Enter your license key in the text field. (You received 2 license keys by email when you purchased the product).
  3. If the license key is correct, Spline Cleaner will start.
  4. To add the plugin to a toolbar, go to the Menu > Customize > Customize user interface…
  5. Go to the “Toolbars” tab and pick the category “Spline Dynamics”.
  6. The plugin’s name, “Spline Cleaner”, must be listed there. Just drag it onto a toolbar and you’re done!

SPLINES INFO DIALOG

This plugin comes with an interactive tool called the Splines Info Dialog, wich displays very useful information about the selected shapes/splines.

We strongly recommend you to keep this dialog open everytime you manipulate spline curves to have an instant feedback about their changes.

  1. Draw some splines and shapes  in your 3dsMax scene.
  2. Convert them all to Editable Spline (most of Spline Cleaner operations requiere Editable Splines to work. Otherwise you’ll get a warning message)
  3. Select the splines and open Splines Info Dialog (the topmost button).
  4. You’ll see there all the splines info: no. of shapes selected, no. of splines, segments, vertices, spline length, and more.
  5. Click the button Show/Hide Vertex Ticks to display all the spline vertices/knots.
  6. Make changes to the splines, add, delete and move vertices. Then re-select the splines or change the selection to update the splines info.

This tool can also make a diagnosis of possible errors on your splines, such as overlapping duplicates, double splines, overlapping vertices and empty shapes.

TOOLS, ROLLOUTS & QUICK HELP

If you scroll down the plugin’s interface (UI), you’ll see there are more tools and other rollouts.

The main tools are in the first rollout. In the rollout named More Tools there are some complementary tools, such as Flatten Splines.

In the rollout Basic Parameters, you will be able to change the basic parameters of all the selected splines at once. Try it!

On the right of every tool’s title there’s a question mark icon. When you place the mouse pointer over this icon, a tooltip with help appears. If you click it, in most of the cases, a dialog pops-up showing an extended help.

FIRST STEPS

To start trying the plugin, you can play arming and disarming shapes with many splines. You can do it very fast with Spline Cleaner.

Draw some shapes and splines and create some duplicates to have a bunch of curves. Use the tools Splines Info Dialog, Attach Selected, Explode and Weld Vertices to see how powerful this plugin is.

We hope you enjoyed Spline Cleaner. Check for more tutorials on this site!

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