Custom Tool Development for 3ds Max & Emerging AI Workflows

Tailored solutions that save time, reduce repetitive work, and improve production processes.

At some point, many 3ds Max setups start to feel heavier than they should.

Not because the work is especially complex, but because too much of it is manual: importing geometry, cleaning up CAD data, renaming objects, fixing material assignments, reorganizing scenes. The same steps, repeated every project.

Over time, those small tasks accumulate into hours every week — sometimes into days every month.

Here’s a simple example of how a purpose-built tool can transform one of those tasks. In this case, the goal was to build complex camera rigs with just a few clicks:

This kind of situation is common in ArchViz production environments, especially when working with Revit or CAD source data. A large portion of the work ends up being handled manually — not because it has to be, but because the production process was never designed to handle it any other way.

The right custom tool changes that. It reduces errors, speeds up handoffs, and lets your team focus on the parts of the job that actually require skill and judgment.

With over 10 years of experience building production tools for 3ds Max environments — from MaxScript utilities to Python development to integrations with external platforms and services — we help studios identify where their process breaks down and build the tools to fix it.

Recent projects have included custom tools that connect 3ds Max with emerging AI technologies, helping artists explore new production workflows while keeping full control over their existing pipelines.

Case Study: 20+ Hours Saved Per Week on Material Replacement

Aspace, an Australian company that designs and manufactures outdoor playground equipment, came to us with a clear bottleneck in their visualization process.

Their industrial design team works in Autodesk Inventor, producing detailed 3D models for every structure they build. A dedicated ArchViz artist then takes those models into 3ds Max to create photorealistic renders for client presentations.

The problem: every model imported from Inventor arrived with placeholder materials that had to be manually swapped out for high-quality VRay materials from their studio library. With more than 10 projects per week, this task alone was consuming a significant portion of the artist’s available time — time that could have been spent on lighting, composition, and render quality.

After analyzing their setup, we built a custom tool that handled the entire material replacement process automatically, mapping Inventor materials to the correct VRay counterparts in seconds.

The outcome was straightforward: Aspace now saves more than 20 hours per week on a task that previously required constant manual attention. The artist processes more projects in the same amount of time, with fewer errors and more room to focus on the work that makes a real difference to the final renders.

If your studio is dealing with a similar pattern, the same kind of approach can work for you.

What We Build

We design and develop custom tools around real production problems. Projects typically fall into a few categories:

ArchViz & Production Tools

  • Revit and CAD import cleanup, scene organization, and naming conventions
  • Automatic material reassignment (VRay, Corona, custom studio libraries)
  • Scene preparation and polygon budget management for heavy files
  • Camera setup, render state management, and batch output tools
  • Multi-scene processing and project-level automation

Modeling & Scene Operations

  • Parametric and procedural modeling tools built around your asset types
  • Geometry cleanup, topology correction, and mesh repair tools
  • Object placement, distribution, and layout systems
  • Hierarchy management, naming conventions, and layer organization

Rendering, Data & Integration

  • Render pass and variation management
  • Lighting standardization across large scene libraries
  • Data extraction, structured reporting, and custom dashboards
  • Export tools for CSV, JSON, or external systems
  • Bridges between 3ds Max and external platforms, services, or AI tools where it fits the production need

Most projects don’t fit neatly into a category. The tools that make the biggest difference are usually built around something very specific to how a particular team works. If your situation isn’t reflected above, it’s worth a conversation.

How We Work

We design and develp custom tools through a straightforward process, focused on your actual workflow:

1. Workflow Analysis
We start by understanding your setup — how work moves through your team, where time is being spent, and what’s causing friction. The goal isn’t to pitch a solution before understanding the problem.

2. Proposal & Scope
You receive a clear written proposal describing what will be built, how it will integrate into your existing workflow, and what it costs. No vague estimates, no open-ended commitments.

3. Development
The tool is built to the agreed scope and timeline, with reliability and practical fit as the primary priorities. We design for how people actually work, not for ideal conditions.

4. Trial Version & Refinement
Before final delivery, you test a working version inside your own environment. Real use always surfaces things that testing in isolation misses. This step is how we make sure the tool actually holds up.

5. Delivery & Ongoing Support
Once the tool is working as expected, it’s delivered ready to use. Continued support and adjustments are available after delivery if needed.

Let’s talk

If you have a process that’s taking more time than it should, or a problem that keeps coming back, let’s look at it together.

About Us

Spline Dynamics has been building custom tools for 3ds Max production environments for over 10 years. Our work spans MaxScript utilities, Python development, technical consulting, and integration with external platforms and services — for studios working in ArchViz, industrial design, and CG production.

Over the years, we’ve developed and commercialized dozens of production tools and plugins used by studios and artists around the world. Today, our commercial plugins are used by thousands of professionals worldwide, giving us a practical understanding of production challenges that goes far beyond writing code.