Spline Cleaner 2 is Out: Stop Hunting for Spline Errors

How many times did an Extrude fail because of one open vertex you couldn’t find? Or a CAD outline that just wouldn’t close?

Spline Cleaner 2 is here, and it makes finding spline errors a lot less of a guessing game.

Instead of hunting through vertices one by one, you can now highlight loose ends and overlapping vertices directly in the viewport, see exactly where the problems are, and focus on fixing them.

No more searching blindly through a dense CAD floor plan just to find the vertex that’s holding up your modeling. And once you’ve found it, Spline Cleaner gives you the tools to clean, repair and optimize your splines in batch, as it always did.

What’s new in v2

  • Fully Redesigned Interface. Organized into tabs, so you spend less time searching through rollouts and have everything closer at hand.
  • Expose Loose Ends. Instantly marks the disconnected endpoints of open splines directly in the viewport. These stray vertices are a common cause of extrusion problems.
  • Expose Overlapping Vertices. Highlights overlapping vertices within each spline, making it easier to identify potential issues and fix them. Diagnosis tells you how many there are; this shows you where.
  • Adjustable Marker Size. Native 3ds Max markers for vertex numbers are tiny. Now you can choose from three sizes (S, M or L) and your own colors for vertex ticks, vertex numbers, material IDs, loose ends and overlapping vertices.
  • Better Overlap Detection & Repair. Overlapping vertices are now detected within each spline to avoid false positives, and overlapping spline removal is more accurate.

Launch offer

Spline Cleaner 2 is 30% off until October 25, 2026.

Already own Spline Cleaner v1.x?

You can upgrade to v2 at 50% off. And if you bought your license recently, the upgrade is free.
Your v1.x license stays valid either way.
→ See your upgrade options and benefits

Try it first

There’s a 10-day trial, and it installs alongside v1.x without touching it. So you can test it with your own scenes before deciding. Get it from the Spline Cleaner page.

More info & trailer here: Spline Cleaner 2

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3 High-Quality 3ds Max Tools to Enhance Your Material Workflow

Tired of tweaking hundreds of materials by hand in 3ds Max?

Material-related tasks can become surprisingly repetitive and time-consuming when you’re working on large scenes. Adjusting the look of multiple materials, matching vegetation to a particular mood, or getting wood grain properly aligned across a large number of boards are some examples.

These three professional 3ds Max tools from One Click Tools save you from dealing with endless nodes in the 3ds Max Material Editor or tedious work in the Unwrap UVW Editor: Remate, Foliage Tint Master, and WoodFlow.

1. Remate — A Material Remote for 3ds Max

What if you could simply click a surface in the viewport and immediately start adjusting the material behind it?

That’s the idea behind Remate.

Instead of hunting through Multi/Sub materials or navigating complex node trees, you can click a face in the viewport and Remate identifies the corresponding material and brings its controls into a dedicated panel.

From there, you can adjust parameters such as brightness, saturation, hue, temperature, contrast, glossiness/roughness, bump and displacement, while working with Corona or V-Ray interactive rendering.

One particularly interesting feature is its relative per-material workflow. If you select multiple objects with different materials, Remate can preserve their individual variations instead of flattening everything to a single value.

And if you don’t like the result, the original material can be restored with a pixel-exact reset.

This tool is ideal for ArchViz and other 3ds Max workflows where materials need to be adjusted repeatedly during look development or client revisions.

Compatibe with 3ds Max 2021 or higher. Corona 9+ / V-Ray 6+

→ Learn more about Remate

2. Foliage Tint Master — Fast Vegetation Grading

Your vegetation is too green, too saturated, or simply doesn’t match the mood of the scene?

This is a very common ArchViz problem — especially when working with vegetation libraries created for different scenes or lighting conditions.

Foliage Tint Master takes a very straightforward approach: select your vegetation, apply the tint, and adjust it using a set of dedicated controls.

You can work with Hue, Saturation, Brightness, Exposure, Temperature and Contrast, with the changes visible live under Corona or V-Ray interactive rendering.

The tool also supports per-channel tinting for albedo and translucency, as well as variation between instances and leaves, which can be useful when a vegetation scatter looks too uniform.

The workflow is non-destructive: the original textures aren’t modified, and the tint can be removed when needed.

This tool is ideal for ArchViz artists who regularly work with large vegetation setups and need to quickly adapt foliage to different scenes, seasons or lighting conditions.

Compatibe with 3ds Max 2024 or higher. Corona or V-Ray

→ Learn more about Foliage Tint Master

3. WoodFlow — Instant Wood Grain Mapping

Wood grain is easy to get wrong when every board needs a different orientation.

Instead of manually unwrapping individual boards and then correcting the orientation of the texture, WoodFlow analyzes the geometry and automatically aligns the wood grain along each board, plank or slat.

The same approach can be used from a single board to larger architectural elements such as wood-clad facades.

It’s one of those tools where the benefit is immediately apparent when you see it in action: less UV setup, less repetitive correction, and a more consistent result.

Idel for Architectural visualization and other 3ds Max projects involving a significant amount of wood geometry.

Compatibe with 3ds Max 2025 or higher

→ Learn more about WoodFlow


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This page may contain affiliate links. If you decide to purchase through them, we may earn a commission at no extra cost to you. These commissions help support the creation of free tutorials, articles, and tools on Spline Dynamics. We only recommend products that we believe provide real value to the CG and ArchViz community.

New Video: When the Real World Becomes a Digital Asset

A new Next-Gen CG video explores how reality capture, AI generation and emerging 3D technologies are changing the raw material of digital production.

For most of CG history, building a digital world meant creating it — modeling objects, environments, cities and context by hand. Today, physical reality can increasingly be captured, reconstructed, streamed or generated at almost any scale.

But what happens when the world itself becomes available as raw material?

In this new video, we look at photogrammetry, LiDAR, AI-generated 3D, Gaussian splatting, geospatial data and emerging world models — and at the quieter shift taking place underneath all of them.

The interesting question may no longer be how we build every asset, but how we select, integrate, edit and direct the assets that are becoming available to us.

Watch the new Next-Gen CG video: When the Real World Becomes a Digital Asset

Read the full article

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Introducing NextGen CG: A New Video Series on the Future of Computer Graphics

Today we are excited to launch NextGen CG, a new YouTube series dedicated to exploring the technologies, workflows, and ideas shaping the future of Computer Graphics.

Rather than chasing product announcements or AI hype, the goal is to take a step back and examine what these technologies actually mean for artists, studios, and production pipelines.

The first episode is based on the article AI-Assisted ArchViz: Beyond the Hype, published on SplineDynamics. It looks beyond impressive demos to explore how AI is really being used in professional Architectural Visualization, where it adds value today, where it still falls short, and how production workflows are evolving.

Future episodes will cover a much broader range of topics, including AI, real-time rendering, procedural workflows, simulation, VFX, animation, game development, XR, reality capture, digital twins, emerging standards, and other technologies transforming the CG industry.

Watch the first episode:
https://www.youtube.com/watch?v=Bh-2b4IO9Lg

Read the original article:
https://www.splinedynamics.com/blog/nextgen-cg/ai-assisted-archviz-beyond-the-hype/

Launching a new channel from scratch is never easy, so if you enjoy this kind of technical content, I’d really appreciate your support.

Please consider subscribing to NextGen CG, giving the video a like, and sharing it with anyone interested in the future of Computer Graphics.

Thank you for being part of the SplineDynamics community. I hope this becomes a valuable resource for artists, developers, and studios over the coming years.

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When the Real World Becomes a Digital Asset

A new article has just been published on the Spline Dynamics blog exploring one of the most important transformations currently taking place in computer graphics and digital content creation.

Over the last two decades, creating 3D assets has largely been a manual process. Today, advances in reality capture, AI-assisted reconstruction, photogrammetry, LiDAR, Gaussian Splatting and geospatial technologies are changing that paradigm. Increasingly, entire objects, buildings and even cities can be captured directly from the physical world and transformed into digital assets.

The article examines how these technologies are converging, the emergence of digital twins, the growing relationship between reconstruction and generation, and how the role of CG artists is evolving from manual asset creation toward curation, editing and pipeline integration.

Read the full article:
https://www.splinedynamics.com/blog/when-the-real-world-becomes-a-digital-asset/

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