Hierarchy Guardian 3ds Max plugin released!

We’re pleased to introduce Hierarchy Guardian, a new professional tool designed to help 3ds Max artists analyze and clean complex scene hierarchies with confidence. Large scenes coming from CAD, BIM, Revit or SketchUp often arrive with deeply nested structures, leftover helpers, broken groups, or problematic transforms that can destabilize production workflows.

Hierarchy Guardian approaches cleanup differently. Instead of blindly modifying the scene, it performs a structural analysis first and presents a clear report showing the hierarchy structure, potential risks, and the expected impact of the cleanup. This allows artists to fully understand what will happen before applying any changes.

The tool is designed for production environments where reliability matters. With built-in safety mechanisms, scene backups, and intelligent cleanup rules, Hierarchy Guardian helps maintain stable hierarchies while preserving important elements such as instancing relationships, cameras, lights, and other critical scene components.

To celebrate the launch, Hierarchy Guardian is available with a 30% introductory discount until March 15, 2026. If you regularly work with large imported scenes or complex ArchViz projects, this is a great opportunity to add a robust hierarchy cleanup tool to your 3ds Max workflow.

Learn more: https://www.splinedynamics.com/hierarchy-guardian

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‘Hierarchy Guardian’ for 3ds Max. Beta Test is open

New 3ds Max plugin Hierarchy Guardian, a robust hierarchy cleanup tool for ArchViz workflows.

We are Calling for Beta Testers! Help us improve this great tool with your feedback, and get a free license.

Hierarchy Guardian for 3ds Max - Apply for Beta Test

Scenes imported from CAD, BIM, SketchUp or third-party sources often hide deep hierarchies, nested groups, technical placeholders and inherited scale issues that can silently break a production pipeline.

Hierarchy Guardian is a professional hierarchy analysis and cleanup tool for 3ds Max, built specifically for ArchViz workflows.

Instead of destructive one-click cleanup, it analyzes your scene first, and shows a clear report exposing:

  • what will change
  • what will be preserved
  • what risks are involved

All cleanup operations are protected by automatic Hold snapshots, optional scene backups, and post-cleanup validation.

Clean hierarchies. Predictable results. Zero surprises.

We’ve just released a short walkthrough video and opened applications for the Hierarchy Guardian Beta Test.

Watch the video, learn more and apply for the Beta here:
https://www.splinedynamics.com/hierarchy-guardian-3ds-max-plugin-apply-for-beta-test/

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New Article: Cleaning Bloated 3ds Max Scenes

Many 3ds Max scenes don’t become slow or unstable because of geometry or textures — they degrade internally over time. Legacy data, broken references, scripted garbage, or corrupted imports can quietly accumulate until a file becomes difficult to manage.

We just published a new article that breaks down what scene cleanup and sanitization really mean in 3ds Max, how these problems develop, and why traditional optimization techniques often miss the real cause.

The article also presents a curated selection of professional tools and native workflows, clearly explaining when each approach makes sense in real production scenarios.

Cleaning & sanitizing broken or bloated 3ds Max scenes

Read the full article here:
https://www.splinedynamics.com/blog/cleaning-and-sanitizing-broken-or-bloated-3ds-max-scenes/

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Free 3ds Max Tools for your ArchViz Workfow

New article published on the blog: “9 Helpful Free 3ds Max Scripts from ArchVizTools.”
In this post, we highlight nine free tools from our partner ArchVizTools that can make everyday work in 3ds Max faster and more efficient. Each script includes a short overview, images, and direct download links.

If you want to discover useful tools you can add to your workflow right away, you can read the full article here: https://www.splinedynamics.com/blog/9-helpful-free-3ds-max-scripts-from-archviztools/

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Build Product Catalogs in 3ds Max – RandoMixer v1.15 update

RandoMixer v1.15 update is out, with amazing features!

Now you can automatically generate FULL PRODUCT CATALOGS in 3ds Max.
This update adds a new combination mode: “Sequential – All Materials”, which produces every possible model + material variation with no randomness.
Perfect for furniture lines, product design, configuration workflows, and any project that requires clean, systematic combinations.

We also added several new material tools and increased the limit to 50 materials per Set or Element, making it much easier to manage complex variations.

This short video shows the complete workflow:

  • Loading product variants
  • Assigning materials from scene objects or .mat libraries
  • Creating all deterministic combinations
  • Rendering the full catalog automatically

If you work with product visualization or need to generate many variations, this update should save you a lot of time.

Get RandoMixer : https://www.splinedynamics.com/randomixer/

Download v1.15 update: https://www.splinedynamics.com/product-updates/

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