
Bring more life and variation into your 3ds Max scenes with just a few lines of Maxscript!
In this edition of Maxscript Bits & Tricks, you’ll learn how to quickly randomize the position, rotation, wirecolor, and materials of selected objects.
Perfect for creating more natural, less mechanical arrangements in ArchViz, motion graphics, and product visualization projects.
Code snippets
1. Randomize position and rotation of selected objects
Move and rotate selected objects randomly to create more natural distributions.
This script supports 3ds max groups.
for obj in selection where obj.parent==undefined do (
rPos = random -3.0 3.0
rRot = random -20.0 20.0
move obj [rPos, rPos, 0]
rotate obj (eulerangles 0 0 rRot)
)
2. Randomize wirecolor of selected objects
Assign random wireframe colors to each selected object, making it easier to distinguish them in the viewport.
for obj in selection do obj.wirecolor = color (random 0 255) (random 0 255) (random 0 255)
3. Swap materials among selected objects
Mix up the materials of the selected objects randomly without repeating.
selArr = selection as array
matArr = for obj in selArr collect obj.material
for obj in selArr do (
idx = random 1 matArr.count
obj.material = matArr[idx]
deleteItem matArr idx
)
Why use randomization scripts?
- Add natural randomness to scenes quickly
- Create more believable and organic object arrangements
- Speed up look development for ArchViz, design layouts, or product setups
- Simplify creative variations without manual tweaking
More productivity tools and scripting for 3ds Max
If you found these tips helpful, be sure to check out our professional plugins and tools for 3ds Max.
We also offer custom scripting services to automate repetitive tasks and boost your workflow!
