In this new section, we will publish our experiences, opinions, relevant news from the CG industry, research and development results, comments and experiences on the development of plugins for 3ds Max, lesser-known applications of our products, benefits and comparisons with other tools, and anything else we consider of interest to the 3D community, especially for 3ds Max users.
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This tool adds special controls to the camera for driving clipping planes using objects in the scene and auto-adjusting the focal length to retain the same framing while you move the camera closer or further away from the target. So now you can freely move your camera while keeping the propper clipping and framing.
Object-Bound Camera Clipping – New 3ds Max script released!
The script adds additional controls to the selected camera for driving clipping planes using objects in the scene.
Features
Pick an object to control the distance for near clipping and another one for far clipping.
Optionally set an offset from the picked object in each case.
Automatically places the near clipping plane on the face of the picked object that is closest to the camera.
If you pick an object with no surface, such as a helper, it uses the object pivot to calculate the distance for clipping.
Since this script adds custom attributes to the camera, you can freely reuse the camera for other projects or 3ds Max versions without needing the script.
Currently supported cameras: Physical Camera, VRay Physical Camera.
New initiative! Propose a new free 3dsMax script!
Now you can suggest an idea for a new useful 3dsmax script for us to create and publish on our website, available for free for the whole 3dsmax community.
Tell us your cool idea for a 3dsmax script. We can make it happen!
We will pick the most original, useful and feasible ideas, according to our time and resources.
We will release a new free script every month and post it on our page Free 3dsMax scripts.