New ScreenLock Reference 3ds Max script: Overlay Transparent Images to Camera View

ScreenLock Reference - 3ds Max Script

ScreenLock Reference is the latest tool for 3ds Max users, designed to simplify workflows by locking reference images directly to the camera view. Whether you’re modeling objects, aligning scenes for video mapping, or working on architectural layouts, this script streamlines your process with a transparent overlay that acts as a precise guide for your projects.

This innovative script adds a custom modifier to your camera, allowing you to load and manage reference images with ease. It supports all image formats compatible with 3ds Max, including automatic transparency handling from alpha channels. The reference image is mapped to a plane placed in front of the camera and locked to it, offering both object-space and world-space mapping options. Adjustable settings for scale, position, and opacity make customization straightforward, while a toggle switch lets you show or hide the reference instantly.

ScreenLock Reference is perfect for anyone needing a foreground reference image or a transparent overlay to guide modeling and projection tasks. With its user-friendly features and precise control, this script is a must-have for 3ds Max professionals in architectural visualization, video mapping, and 3D modeling.

Get it here!:  ScreenLock Reference

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3D Gaussian Splatting for Real-Time Rendering

3D Gaussian Splatting - Photorealistic Real-Time Rendering

We’ve recently made some research about the amazing 3D Gaussian Splatting technique for photorealistic real-time rendering, how it works, its applications, available software and the latest advances in that area.
Here’s a comprehensive article about it which also features interesting images, videos, and links to useful tools and information sources on the topic.

3D Gaussian Splatting for Real-time Rendering

Find it here: 3D Gaussian Splatting article

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Launching our Blog!

SplineDynamics Blog

We are launching our new Blog on this website!

In this new section, we will publish our experiences, opinions, relevant news from the CG industry, research and development results, comments and experiences on the development of plugins for 3ds Max, lesser-known applications of our products, benefits and comparisons with other tools, and anything else we consider of interest to the 3D community, especially for 3ds Max users.

SplineDynamics Blog

Click on the image to visit it! We hope you enjoy it!

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Camera Clipping Pro Version Released!

Camera Clipping Pro 3dsMax plugin is out!

This tool adds special controls to the camera for driving clipping planes using objects in the scene and auto-adjusting the focal length to retain the same framing while you move the camera closer or further away from the target. So now you can freely move your camera while keeping the propper clipping and framing.

Launching Promo: Only $ 4 until November 4th!

Get it here!: https://www.splinedynamics.com/camera-clipping-pro/

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