Camera Clippping 3dsMax script is out!

Object-Bound Camera Clipping – New 3ds Max script released!

The script adds additional controls to the selected camera for driving clipping planes using objects in the scene.

Features

  •  Pick an object to control the distance for near clipping and another one for far clipping.
  • Optionally set an offset from the picked object in each case.
  • Automatically places the near clipping plane on the face of the picked object that is closest to the camera.
  • If you pick an object with no surface, such as a helper, it uses the object pivot to calculate the distance for clipping.
  • Since this script adds custom attributes to the camera, you can freely reuse the camera for other projects or 3ds Max versions without needing the script.
  • Currently supported cameras: Physical Camera, VRay Physical Camera.

Get it here: https://www.splinedynamics.com/free-3dsmax-scripts/

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New Free Script released: “Camera Array”!

New Camera Array free 3dsMax script released!

Quickly create an array of cameras from the vertex normals of a mesh or spline.

  • Gets the position and orientation for each camera from the vertices of a mesh or the knots of a spline.
  • Choose to work with all vertices or only selected ones.Supported cameras: Physical Camera, Standard Camera, VRay Physical Camera.
  • All cameras are instances. (You can make them unique if you want)
  • Create either free cameras (oriented like vertex normals) or targeted cameras (all linked and pointing to a parent dummy).
  • Free cameras can point to: 1. direction of the vertex normals 2. opposite direction of vertex normals.
  • Generates a root dummy to manipulate the array of cameras.
  • Root dummy custom controls: – Reset transforms for the whole array. – Freeze/Unfreeze all cameras.
  • Creates selection sets to easily select the root dummy and the parent of the targets.
  • You can freely delete any cameras in the array and continue to work with the rest.
  • Navigate through all camera views with 2 simple arrow buttons.

Get it here: https://www.splinedynamics.com/free-3dsmax-scripts/

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Releasing a new free 3dsMax script every month!

New initiative! Propose a new free 3dsMax script!
Now you can suggest an idea for a new useful 3dsmax script for us to create and publish on our website, available for free for the whole 3dsmax community.

  • Tell us your cool idea for a 3dsmax script. We can make it happen!
  • We will pick the most original, useful and feasible ideas, according to our time and resources.
  • We will release a new free script every month and post it on our page Free 3dsMax scripts.

Here’s the page to Submit your idea.

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New Free 3dsMax script released: “Multimaterial from Files”!

New free 3dsMax script released!

Multimaterial from files script lets you pick multiple image files from your drive and creates one material per file, with the image assigned as diffuse texture, and builds a multimaterial with all of them. Then assigns the multimaterial to the selected objects.

* It optionally adds a Material Modifier to the object/s so you easily visualize or animate the textures on them.
* 6 material types supported for submaterials (from several render engines): Physical material, Arnold Standard Surface, VRay material, Corona material, FStorm, Standard material.

Get it here: https://www.splinedynamics.com/free-3dsmax-scripts/

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“Ballerina”. A personal challenge to try 3dsMax + UE5 workflow for quick photorealistic rendering

I’ve created this small piece as a personal challenge, aiming to test Unreal Engine as a quick tool for achieving photorealistic renders for my 3dsMax models and animations.
The result of this test exceeded my expectations!

My goals were:

  • Learn the basics of Unreal Engine 5 focused on filmmaking within 1 week.
  • Complete a small project including animation and photorealistic render within a maximum of 2 weeks.
  • Use free resources whenever possible. – Learn new techniques and tools to enrich my work.
  • Determine the viability of a workflow integrating 3dsMax for modeling/animation with UE5 for shading, lighting and rendering.

I’m still amazed by the quality and efficiency of UE5. It took only 50 seconds to render the 705 frames of this animation!!
I will definitely continue exploring this workflow.

Sculpture modeling: 3dsMax + TyFlow
Camera Animation: 3dsMax
Materials, Lighting & Render: Unreal Engine 5
All camera effects done in UE5: autofocus on tracked actor, bloom, lens flare, motion blur.
705 frames 1920×823 rendered in 50 seconds.
No image postproduction.
Sound editing: After Effects.

Resources used (all free!):

– Free UE5 filmmaking course (excellent!): https://www.youtube.com/playlist?list=PLIn-yd4vnXbjWeYqU7epakdnVzoysMToy
– Mixamo (dance pose and basic mannequin): https://www.mixamo.com/#/?page=1&query=dance&type=Motion%2CMotionPack
– Stone models with PBR textures: https://sketchfab.com/3d-models/lowpoly-rocks-1-d9ffac943bb24a609c1082c1aa118d76
– TyFlow basic tutorial (in Spanish): https://www.youtube.com/watch?v=o34GbjfWNhw
– Tutorial “How to Transfer 3ds Max Animated Camera to Unreal Engine 5”: https://www.youtube.com/watch?v=bw8hDXUCdVY
– 3dsMax script “Unreal Engine 4 – Camera Animation Exporter” (also works for UE5): https://www.scriptspot.com/3ds-max/scripts/unreal-engine-4-camera-animation-exporter
– Pedestal model: Quixel Bridge (free library within UE5)
– HDR Lighting/Background: https://polyhaven.com/a/je_gray_02

Hernán A. Rodenstein.

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