Camera Clipping Pro Version Released!

Camera Clipping Pro 3dsMax plugin is out!

This tool adds special controls to the camera for driving clipping planes using objects in the scene and auto-adjusting the focal length to retain the same framing while you move the camera closer or further away from the target. So now you can freely move your camera while keeping the propper clipping and framing.

Launching Promo: Only $ 4 until November 4th!

Get it here!: https://www.splinedynamics.com/camera-clipping-pro/

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Camera Clippping 3dsMax script is out!

Object-Bound Camera Clipping – New 3ds Max script released!

The script adds additional controls to the selected camera for driving clipping planes using objects in the scene.

Features

  •  Pick an object to control the distance for near clipping and another one for far clipping.
  • Optionally set an offset from the picked object in each case.
  • Automatically places the near clipping plane on the face of the picked object that is closest to the camera.
  • If you pick an object with no surface, such as a helper, it uses the object pivot to calculate the distance for clipping.
  • Since this script adds custom attributes to the camera, you can freely reuse the camera for other projects or 3ds Max versions without needing the script.
  • Currently supported cameras: Physical Camera, VRay Physical Camera.

Get it here: https://www.splinedynamics.com/free-3dsmax-scripts/

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New Free Script released: “Camera Array”!

New Camera Array free 3dsMax script released!

Quickly create an array of cameras from the vertex normals of a mesh or spline.

  • Gets the position and orientation for each camera from the vertices of a mesh or the knots of a spline.
  • Choose to work with all vertices or only selected ones.Supported cameras: Physical Camera, Standard Camera, VRay Physical Camera.
  • All cameras are instances. (You can make them unique if you want)
  • Create either free cameras (oriented like vertex normals) or targeted cameras (all linked and pointing to a parent dummy).
  • Free cameras can point to: 1. direction of the vertex normals 2. opposite direction of vertex normals.
  • Generates a root dummy to manipulate the array of cameras.
  • Root dummy custom controls: – Reset transforms for the whole array. – Freeze/Unfreeze all cameras.
  • Creates selection sets to easily select the root dummy and the parent of the targets.
  • You can freely delete any cameras in the array and continue to work with the rest.
  • Navigate through all camera views with 2 simple arrow buttons.

Get it here: https://www.splinedynamics.com/free-3dsmax-scripts/

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Releasing a new free 3dsMax script every month!

New initiative! Propose a new free 3dsMax script!
Now you can suggest an idea for a new useful 3dsmax script for us to create and publish on our website, available for free for the whole 3dsmax community.

  • Tell us your cool idea for a 3dsmax script. We can make it happen!
  • We will pick the most original, useful and feasible ideas, according to our time and resources.
  • We will release a new free script every month and post it on our page Free 3dsMax scripts.

Here’s the page to Submit your idea.

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New Free 3dsMax script released: “Multimaterial from Files”!

New free 3dsMax script released!

Multimaterial from files script lets you pick multiple image files from your drive and creates one material per file, with the image assigned as diffuse texture, and builds a multimaterial with all of them. Then assigns the multimaterial to the selected objects.

* It optionally adds a Material Modifier to the object/s so you easily visualize or animate the textures on them.
* 6 material types supported for submaterials (from several render engines): Physical material, Arnold Standard Surface, VRay material, Corona material, FStorm, Standard material.

Get it here: https://www.splinedynamics.com/free-3dsmax-scripts/

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