We’ve recently made some research about the amazing 3D Gaussian Splatting technique for photorealistic real-time rendering, how it works, its applications, available software and the latest advances in that area.
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This tool adds special controls to the camera for driving clipping planes using objects in the scene and auto-adjusting the focal length to retain the same framing while you move the camera closer or further away from the target. So now you can freely move your camera while keeping the propper clipping and framing.
Object-Bound Camera Clipping – New 3ds Max script released!
The script adds additional controls to the selected camera for driving clipping planes using objects in the scene.
Features
Pick an object to control the distance for near clipping and another one for far clipping.
Optionally set an offset from the picked object in each case.
Automatically places the near clipping plane on the face of the picked object that is closest to the camera.
If you pick an object with no surface, such as a helper, it uses the object pivot to calculate the distance for clipping.
Since this script adds custom attributes to the camera, you can freely reuse the camera for other projects or 3ds Max versions without needing the script.
Currently supported cameras: Physical Camera, VRay Physical Camera.