Description
Multimaterial from Files lets you pick multiple image files from your drive and creates one material per file, with the image assigned as diffuse texture, and builds a multimaterial with all of them. Then assigns the multimaterial to the selected objects.
Features
- It optionally adds a Material Modifier to the object/s so you easily visualize or animate the textures on them.
- 6 material types supported for submaterials (from several render engines): Physical material, Arnold Standard Surface, VRay material, Corona material, FStorm, Standard material.
Here’s a video showing how it works.
This tool is ideal when you need to populate scenes with numerous textures — such as product variations, decals, labels, patterns, or randomized surface details. By automating the entire material-building process, it eliminates repetitive manual work and ensures consistent shader creation across all render engines.
With the optional Material Modifier, you can quickly preview random textures or drive animations in a procedural way, making it a practical addition for archviz, motion graphics, and asset creation workflows.
Compatibility: 3ds Max 2015 and higher
Last Update: version 1.02, 12/02/2024.
Installation
1. Drag the script to a viewport.
2. Go to Customize > Customize user interface > Toolbars > Category: Spline Dynamics – free scripts.
3. Drag the script’s name to a toolbar.
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