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“Ballerina”. A personal challenge to try 3dsMax + UE5 workflow for quick photorealistic rendering

Ballerina animation - 3ds Max - Unreal Engine

Hello, everyone! Today, I want to share an exciting project where I tested a new workflow using 3ds Max and Unreal Engine. After years of handling every part of production in 3ds Max—from modeling, materials, and lighting to final rendering—I was eager to explore Unreal Engine as a tool for shading, lighting, and rendering. My goal? To speed up my workflow and create photorealistic animations faster than ever. Here’s how the experiment went, step-by-step, and what I discovered along the way.

Project Idea: A Stone Sculpture Ballet Dancer in Nature

For this test, I wanted a small but impactful project that could showcase the capabilities of Unreal Engine 5 for photorealistic rendering in a 3ds Max-based workflow. I envisioned a scene featuring a ballerina sculpted entirely from stones, surrounded by a sunny, natural environment. The camera would move around the sculpture in a gentle spiral, gradually revealing the dancer’s form to the viewer. I wanted to capture ambient sound, subtle musical elements, and finish the entire project within a set timeframe. Here’s how it went down!

Step-by-Step Workflow

Step 1: Learning Unreal Engine Basics

I started by taking an excellent free course on UE5 filmmaking. My goal was to get a solid understanding of Unreal’s photorealistic rendering, material, and lighting capabilities. This foundation was essential to maximize Unreal’s features in my workflow.

Step 2: Writing the Animation Script

Next, I wrote a simple script for the animation (similar to the description above) to keep everything organized. Instead of adding complex animation to the subject, I decided to focus on camera movement around the sculpture to keep the project manageable and stay focused on the new workflow—3ds Max for modeling and animation, and Unreal for shading, lighting, and rendering.

Step 3: Gathering Resources for Modeling the Sculpture

For the dancer model, I used Mixamo to find a 3D mannequin in a ballet pose. I also sourced high-quality photorealistic PBR stone models from Sketchfab to use as the building blocks for the sculpture.

Step 4: Constructing the Stone Sculpture in 3ds Max with TyFlow

To build the sculpture, I used the mannequin from Mixamo as a container, essentially like a mold for placing the stones. I needed a way to “fill” this form with stones, so I turned to TyFlow, a particle simulation plugin for 3ds Max. TyFlow allowed me to quickly set up the stone arrangement to follow the form of the dancer, giving it an organic, lifelike look. I learned the basics from a simple tutorial, which was enough to achieve the effect I wanted.

Step 5: Camera Animation with Spiros in 3ds Max

Creating a complex, spiral camera motion around the sculpture was key to this animation. I wanted full control over the distance and movement of the camera, so I used my own Spiros plugin for 3ds Max. Spiros let me create a logarithmic spiral path for the camera with the exact flexibility and control I needed. I then applied a “path constraint” to the camera and animated both the camera and its target. I also adjusted the animation’s timing and pace to sync well with ballet music, adding to the fluidity of the final result.

Ballerina stone sculpture animation 3ds Max and Spiros plugin

Step 6: Exporting Models and Camera to Unreal Engine

With the model and animation ready, it was time to export to Unreal Engine. I first exported the dancer model as an FBX and imported it into Unreal, where the PBR stone textures needed minimal adjustment—they already looked great. For the camera, I used the tutorial “How to Transfer 3ds Max Animated Camera to Unreal Engine 5” along with the “Unreal Engine 4 – Camera Animation Exporter” script. This combo allowed me to successfully export and integrate the camera animation into Unreal.

Step 7: Setting Up the Scene in Unreal with Quixel Bridge and Polyhaven

In Unreal, I found a stone pedestal model in Quixel Bridge that worked perfectly for the dancer’s base. For the background, I chose a high-resolution park HDRI from Polyhaven. The HDRI provided realistic global lighting and created a natural environment that made the sculpture feel truly embedded in its surroundings. I experimented with a few different HDRIs and settings until I was satisfied with the look.

Step 8: Visual Effects and Final Render in Unreal Engine

I then added some visual effects to the camera in Unreal Engine: autofocus on the tracked actor, bloom, lens flare, and motion blur—all of which contributed to a polished, cinematic feel. After a quick test render, I moved on to the final render. Unreal’s rendering speed was astonishing, completing the 705 frames of animation (1920×823 resolution) in just 50 seconds. The quality and efficiency of Unreal’s renderer completely exceeded my expectations.

Step 9: Post-Production in After Effects

Finally, I added sound effects and music in After Effects for the finishing touches. Ambient sounds of birds, soft ballet music, and some brief closing credits completed the piece.

Ballerina animation - 3dsMax - TyFlow - Unreal Engine

Final Thoughts: Is This Hybrid Workflow Worth It?

This project showed me that a 3ds Max + Unreal Engine workflow is not only feasible but also highly efficient for photorealistic animation. Unreal provided the speed and quality I was hoping for in a renderer, making it an excellent option for projects with tight deadlines. I’ll definitely keep exploring this hybrid approach for future work!

If you’re thinking about using Unreal for rendering in a 3ds Max pipeline, give it a shot! You might just be amazed at the results.

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Optimize Your 3ds Max Scenes with Powerful Plugins for Faster Renders and Smooth Viewport Performance

Optimize Your 3ds Max Scenes with Powerful Plugins for Faster Renders and Smooth Viewport Performance.

3dsMax Scene Optimization Plugins

Introduction

Working with complex scenes in 3ds Max often slows down performance, making viewport navigation sluggish and render times lengthy. Fortunately, there are specialized plugins designed to tackle these challenges and streamline your workflow. In this article, we’ll cover three powerful tools—Proxy Textures, Q-Proxies, and Overnight Batch Render—that will help you optimize textures, manage high-poly objects, and render multiple scenes efficiently. With these plugins, you can transform your 3ds Max experience, achieving faster, smoother, and more efficient scene management.

1. Optimize Textures for Faster Viewport and Render Performance with Proxy Textures

High-resolution textures bring detail and realism to your scenes, but they also come with a high cost: increased memory usage and longer render times. Proxy Textures is a robust solution to this problem. It allows you to automatically generate low-resolution copies of textures to speed up viewport performance and lower memory consumption, making it perfect for working with heavily-loaded scenes in 3ds Max.

Key Benefits of Proxy Textures for Scene Optimization:

  • Reduced Memory Usage for a Smoother Workflow: With Proxy Textures, you can quickly create lower-resolution textures that decrease RAM usage, enhancing viewport performance and making it easier to navigate complex scenes. This is especially helpful for scenes with numerous large textures.
  • Automatic Replacement of High-Resolution Textures at Render Time: You can set Proxy Textures to use the low-res textures while you work and automatically switch to high-res originals when you render, allowing you to work faster without sacrificing the final quality.
  • Efficient Render Times by Reducing Distant Textures: Proxy Textures offers the capability to replace high-resolution textures applied to objects far from the camera with lower-resolution versions. This is a game-changer for scenes with large environments, where distant elements don’t require the same detail level as close-ups. Reducing resolution on distant textures can significantly cut down render times without compromising the visual quality of the final image.
  • Flexible File Conversion and Format Options: This plugin allows you to convert textures to JPG or PNG formats, reducing the weight of large BMP, TGA, or TIFF files. You can work with either all textures in the scene or selectively process textures for chosen objects.

Whether you’re working on an intricate architectural visualization or a large-scale environment, Proxy Textures is an ideal tool for any artist who needs efficient texture optimization in 3ds Max without sacrificing quality.

Proxy Textures 3dsMax plugin - High Viewport Performance and Faster Renders

2. Streamline High-Poly Scenes with Q-Proxies for Optimal Viewport Performance

For scenes that include high-poly objects, detailed models, or complex animations, viewport performance can be a bottleneck. Q-Proxies offers an efficient solution by creating low-poly proxy objects that replace your high-resolution models during the setup process. This plugin is designed to boost productivity in 3ds Max by reducing scene complexity, improving viewport responsiveness, and keeping memory usage in check.

Key Benefits of Q-Proxies:

  • Automatic Proxy Generation to Simplify High-Poly Scenes: With just a few clicks, Q-Proxies allows you to convert selected high-poly models into lightweight proxies, immediately freeing up memory and enhancing viewport performance. You can filter objects based on polygon count, size, or animation status for more customized proxy generation.
  • Enhanced Animation Handling: For scenes that include animated characters or rigged models, Q-Proxies is particularly useful. It lets you create low-poly animated proxies that work as placeholders, reducing lag and memory usage in the viewport without affecting animation data.
  • Renderer-Independent Proxy Compatibility: Q-Proxies is designed to be compatible with all major render engines, including VRay, Corona, Arnold, and others, as well as third-party proxy formats. This makes it a versatile solution for projects with complex geometry and multiple render engine requirements.
  • Flexible Saving Options and Editable Meshes: With Q-Proxies, you have full control over how referenced objects are saved. You can choose to save all proxies together, by group, layer, or individually, allowing for flexible file management. Proxies are created as standard editable meshes, meaning you can scale, rotate, and even add modifiers to them as needed.

From high-poly rock formations and vegetation to intricate vehicles and character animations, Q-Proxies is a must-have tool for any 3ds Max user aiming to enhance viewport speed and simplify scene management without losing access to high-detail geometry.

Q-Proxies 3dsMax plugin - Instant Proxy Meshes

3. Efficiently Manage Multiple Renders with Overnight Batch Render

Rendering multiple scenes, cameras, or different scene states manually can be a slow and repetitive process. Overnight Batch Render provides an efficient solution by allowing you to queue up multiple renders, so you can leave your computer rendering while you’re away. This tool is especially valuable for artists and designers looking to maximize their render time without constant manual oversight.

Key Benefits of Overnight Batch Render:

  • Sequential Batch Rendering for Multiple Scenes: Overnight Batch Render simplifies rendering across multiple 3ds Max files by allowing you to add them to a queue. This makes it easy to manage and render large projects overnight or during idle hours.
  • Flexible Settings Override for Efficient Render Management: You can override settings like output size, filename, and frame range for all renders in your queue from a single interface. This feature is particularly useful for creating previews, testing resolution changes, or generating quick thumbnails without modifying each individual file.
  • Automatic Error Handling and Safe Saving: This plugin suppresses warning messages to prevent render interruptions and auto-saves rendered files, ensuring no image is lost. If a file has no output filename, Overnight Batch Render automatically generates one, preventing accidental overwrites and safeguarding your work.

With support for multiple cameras and scene states per file, Overnight Batch Render is a powerful yet simple tool that frees you from the hassle of setting up each render individually. Ideal for any 3ds Max user who wants to streamline the rendering process and save time.

Overnight Batch Render 3dsMax plugin

Conclusion:
Optimizing your 3ds Max scenes doesn’t have to be complicated. With Proxy Textures, Q-Proxies, and Overnight Batch Render, you can tackle common scene optimization challenges head-on—reducing memory usage, enhancing viewport performance, and efficiently managing render queues. These plugins not only streamline your workflow but also allow you to maintain high-quality results without sacrificing valuable time.

Try these essential plugins today and experience the difference in how you manage, optimize, and render scenes in 3ds Max.

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