Description
Automatically create and assign materials from objects’ wirecolor.
Features
- 6 material types supported (from several render engines): Physical material, Arnold Standard Surface, VRay material, Corona material, FStorm, Standard material.
- Work on selection or process all objects in scene at once
- Choose to affect only geometry or geometry + shapes
- It builds only 1 material per wirecolor, avoiding the creation of unnecessary material duplicates
- Excludes objects with materials already asssigned
This tool is especially useful when preparing large scenes for look-dev, archviz, or quick rendering previews.
Wirecolor to Material helps you generate clean, consistent shaders at the start of a project, making it easier to identify objects, test lighting setups, or create clay-style renders without manually building materials. It’s also a practical solution when importing CAD data or third-party assets that arrive without materials, allowing you to convert wireframe colors into organized, renderer-ready materials in just one click.
Compatibility: 3ds Max 2012 and higher
Last Update: version 1.02, 12/02/2024.
Installation
1. Drag the script to a viewport.
2. Go to Customize > Customize user interface > Toolbars > Category: Spline Dynamics – free scripts.
3. Drag the script’s name to a toolbar.
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