A new article has just been published on the Spline Dynamics blog exploring one of the most important transformations currently taking place in computer graphics and digital content creation.

Over the last two decades, creating 3D assets has largely been a manual process. Today, advances in reality capture, AI-assisted reconstruction, photogrammetry, LiDAR, Gaussian Splatting and geospatial technologies are changing that paradigm. Increasingly, entire objects, buildings and even cities can be captured directly from the physical world and transformed into digital assets.
The article examines how these technologies are converging, the emergence of digital twins, the growing relationship between reconstruction and generation, and how the role of CG artists is evolving from manual asset creation toward curation, editing and pipeline integration.
Read the full article:
https://www.splinedynamics.com/blog/when-the-real-world-becomes-a-digital-asset/