“Ballerina”. A personal challenge to try 3dsMax + UE5 workflow for quick photorealistic rendering

I’ve created this small piece as a personal challenge, aiming to test Unreal Engine as a quick tool for achieving photorealistic renders for my 3dsMax models and animations.
The result of this test exceeded my expectations!

My goals were:

  • Learn the basics of Unreal Engine 5 focused on filmmaking within 1 week.
  • Complete a small project including animation and photorealistic render within a maximum of 2 weeks.
  • Use free resources whenever possible. – Learn new techniques and tools to enrich my work.
  • Determine the viability of a workflow integrating 3dsMax for modeling/animation with UE5 for shading, lighting and rendering.

I’m still amazed by the quality and efficiency of UE5. It took only 50 seconds to render the 705 frames of this animation!!
I will definitely continue exploring this workflow.

Sculpture modeling: 3dsMax + TyFlow
Camera Animation: 3dsMax
Materials, Lighting & Render: Unreal Engine 5
All camera effects done in UE5: autofocus on tracked actor, bloom, lens flare, motion blur.
705 frames 1920×823 rendered in 50 seconds.
No image postproduction.
Sound editing: After Effects.

Resources used (all free!):

– Free UE5 filmmaking course (excellent!): https://www.youtube.com/playlist?list=PLIn-yd4vnXbjWeYqU7epakdnVzoysMToy
– Mixamo (dance pose and basic mannequin): https://www.mixamo.com/#/?page=1&query=dance&type=Motion%2CMotionPack
– Stone models with PBR textures: https://sketchfab.com/3d-models/lowpoly-rocks-1-d9ffac943bb24a609c1082c1aa118d76
– TyFlow basic tutorial (in Spanish): https://www.youtube.com/watch?v=o34GbjfWNhw
– Tutorial “How to Transfer 3ds Max Animated Camera to Unreal Engine 5”: https://www.youtube.com/watch?v=bw8hDXUCdVY
– 3dsMax script “Unreal Engine 4 – Camera Animation Exporter” (also works for UE5): https://www.scriptspot.com/3ds-max/scripts/unreal-engine-4-camera-animation-exporter
– Pedestal model: Quixel Bridge (free library within UE5)
– HDR Lighting/Background: https://polyhaven.com/a/je_gray_02

Hernán A. Rodenstein.

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Stunning Animation by Richard Devonshire, made with SuperHelix & Spiros plugins

The talented artist Richard Devonshire has made this beatiful animation using SuperHelix and Spiros 3dsMax plugins.

The video includes a quick overview of the method he used in 3dsMax to achieve such a nice result.

Artist website: https://www.richard-devonshire.com

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New Bake Animation tool in Showcaser update v1.02

Introducing the new ‘Bake Animation’ tool in Showcaser 3dsMax plugin v1.02
This tool is very flexible and allows you to set your animation ready to be transferred from 3dsMax to your favorite 3D software, game engine or realtime application in just a few steps.

Check out this great tutorial to learn how to easily bake an entire animated scene or set of animated objects and export it to Unreal Engine.

 

 

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Great Showcaser Spanish Tutorial by GianCR

The Spanish YouTube channel GianCR, specialized in 3dsMax tutorials for ArchViz, has made an excellent tutorial about our plugin Showcaser.
This great tool allows creating animations for project and product presentations in a very simple and intuitive way, and it doesn’t require previous animation knowledge.

In addition, this video announces a giveaway in which you can participate to win 50% discount coupons for purchasing the plugin, just typing the word “participo” (I participate) in the comments. It’s worth checking out!

You can also check our complete Youtube playlist for Showcaser English tutorials.

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New “Quick Combinations Wizard” in RandoMixer update v1.10

Introducing the new “Quick Combinations Wizard” in RandoMixer 3dsMax plugin v1.10.

Easily test how different models look within your scene.

A very straightforward tool to quickly visualize replacing specific objects in your scene with alternative models and testing different combinations of elements in your current layout.

Get RandoMixer 3dsMax plugin!

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