Many 3ds Max scenes don’t become slow or unstable because of geometry or textures — they degrade internally over time. Legacy data, broken references, scripted garbage, or corrupted imports can quietly accumulate until a file becomes difficult to manage.
We just published a new article that breaks down what scene cleanup and sanitization really mean in 3ds Max, how these problems develop, and why traditional optimization techniques often miss the real cause.
The article also presents a curated selection of professional tools and native workflows, clearly explaining when each approach makes sense in real production scenarios.

Read the full article here:
https://www.splinedynamics.com/blog/cleaning-and-sanitizing-broken-or-bloated-3ds-max-scenes/
