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New free 3dsMax script released! With Wirecolor to Material, you can automatically create and assign materials from objects’ wirecolor. Features: * 6 material types supported (from several render engines): Physical material, Arnold Standard Surface, VRay material, Corona material, FStorm, Standard material, * Work on selection or process all objects in scene at once * Choose […]
We’ve just released a new version for our plugin Overnight Batch Render which can load 3dsMax Render Presets. Now you can select a render preset to apply to all the max files in the render queue, apart from overriding the main render parameters in every scene file. We hope you enjoy this great new addition! […]