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Proxy Textures: In-Depth Tutorial

A complete step-by-step tutorial for Proxy Textures 3dsMax plugin, by Jamie Cardoso.

Video ThumbnailA complete step-by-step tutorial for Proxy Textures 3dsMax plugin, by Jamie Cardoso.

See the Proxy Textures Manual for detailed information about every tool in this plugin.

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Q-Proxies Tutorial: Creating Proxies for Animated Vegetation

Learn different techniques to generate proxy meshes for animated vegetation in 3dsMax, with Q-Proxies plugin.

This tutorial takes advantage of the great improvements and new features in Q-Proxies v1.05:

– New faster algorithm for generation of ‘convex hull’ and ‘vertex cloud’ proxy meshes.
– UI: ‘Presets’ list relocated at the top of ‘Main Parameters’ area for more intuitiveness
– Added one more preset: Animated Vegetation
– Now can generate static proxies for animated objects.
– New ability to process geometry from third-party plugins (e.g.: GrowFx)

Enjoy it!

Video ThumbnailQ-Proxies 3dsMax plugin. Tutorial: Learn different techniques to generate proxy meshes for animated vegetation.

Product page: Q-Proxies

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TurboSplines Introductory Video Tutorial

This is an external video tutorial. A great introduction to TurboSplines, created by Jamie Cardoso (renowned author, reviewer, computer artist & technologist)

It’s a quick overview of the main tools and parameters in the plugin, that shows you how fast and easy is to create amazing spline animations and effects with TurboSplines.

Video ThumbnailLearn the basics of TurboSplines 3dsMax plugin. Tutorial by Jamie Cardoso.

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SubSpline – Quick Start Tutorial

SubSpline is an Advanced Subobject Selector & Material IDs Editor for spline shapes in Autodesk 3dsMax.

With this plugin, you can edit your shapes way faster, using its smart and efficient tools for selecting vertices, segments and spline subobjects.

SubSpline is also the perfect tool for managing the material IDs in your splines, due to its extensive set of functions ment for this porpose.

Some tools in this plugin work only in subobject level (like the ones in Select Subobjects section), while others can work both at base or subobject level. See the image above.

SubSpline was ment to work in parallel with 3dsMax Editable Spline tools. You can switch between the different subobject levels directly from the script’s UI, with the vertex/segment/spline buttons, at the Main Panel.

Vertex/Segment/Spline (icon buttons):
These 3 check buttons are clones of the ones in Editable Spline parameters and have the same function: enable or disable the corresponding subobject level edition.
When active, all the controls in Select Subobjects section become enable and ready to operate.
You can hold CTRL+button to convert the current subobject selection to a different type (like you do in 3dsMax Editable Poly).

Select an editable spline shape and start playing with SubSpline tools. The pugin is very intuitive and easy to learn.
You will really speed up your workflow and reduce your spline editing times by half.

If you are a user of iToo Software RailClone plugin, SubSpline will open a world of exciting new possibilities for you. It’s a great tool to manage spline material IDs, fast and efficiently.
Here’s a great RailClone & SubSpline Tutorial.

For further information and detailed description of every tool in this plugin, please check the SubSpline Manual.

Cheers!

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Spline Combiner Booleans: Limitations & Workarounds

Boolean operations involve complex math. Boolean engines are very complicate pieces of code and there is no perfect algorithm for this task.

Spline Combiner uses 3dsMax’s ProBoolean engine to perform boolean oprations between splines. This functions work generally very good, but there some exceptions.

There may be occasions in wich Spline Combiner‘s Boolean Splines tool cannot resolve the boolean operation properly. For example, in some cases after the process, all the shapes disappear or the resulting shape is wrong. Don’t panic! This is not an error. It’s a known limitation and it happens just in particular cases. We will point those cases and show you how to solve them in a few steps.

The image above shows 3 cases in wich the Boolean Union operation fails and how to use Spline Combiner’s Detect Intersections tool to workaround this.

The most problematic situations, as you can see, are those involving overlapping vertices and lines between shapes.

As a general rule, to overcome these cases, you can use the Detect Intersections tool. The steps are the following:

  1. Select the shapes
  2. Open Detect Intersections rollout
  3. Tick ‘Between different shapes’
  4. Choose ‘Split’ option and ‘Detach elements’
  5. Press ‘DETECT INTERSECTIONS’ button. The plugin breaks the splines apart by intersections, detaching all curves.
  6. Delete the unwanted parts manually
  7. At the Tools rollout, press ‘Attach Selected’ and ‘Weld Vertices’

Ready!

This method and works for almost all the cases, since the algorithm Spline Combiner uses for detecting intersections is very accurate and effective.

Try it! If you have any doubts or consultations please leave a comment down here or write us through this Contact Form.

Cheers!

 

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