Free 3dsMax Scripts

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The following scripts are free for you to download, modify and use without restrictions. They have editable source code.

We provide no warranty or support for them. They were not sufficiently tested. Use them at your own risk.

Vertices to Splines

Release Date: 05/11/2018. Version Requirement: 3ds Max 2012 and higher.

Generate splines from the normals of mesh vertices.

This script is useful to create quick hair/fur splines. It’s an incredibly powerful tool when used in conjunction with TurboSplines script to create things like tentacles, spikes, spines, appendices, etc.

You can set the number of splines, length, number of knots, variation and chaos.

 

Get Materials (one click!)

Release Date: 04/01/2014. Last update: 05/14/2018. Version Requirement: 3ds Max 2012 and higher.

A very simple but extremely useful script you will use all the time!

With just one click it opens the Material Editor and displays all the materials for the selected objects well organized in a clean view.

It comes in 3 versions:
– GetMaterials.ms: opens the Slate Material Editor, cleaning the default view.
– GetMaterials_newView.ms: opens the Slate Material Editor in a new view.
– GetMaterials_CompactMatEditor.ms: opens the Compact (Classic )Material Editor, overwriting the first slots.

Installation:
1. Drag the script to a viewport.  2. Go to Customize > Customize user interface > Toolbars > Category: Spline Dynamics – free scripts.  3. Drag the script’s name to a toolbar.

 

NURBS to Splines

Release Date: 11/08/2017. Version Requirement: 3ds Max 2012 and higher.

Convert multiple NURBS curves to Editable Splines with a single click.

You can set the number of knots for the resulting splines.

 

Trajectory to Spline

Release Date: 07/05/2016. Version Requirement: 3ds Max 2012 and higher.

Create splines from the trajectory of animated objects, bones or particles (Particle Flow).

It handles multiple objects/particles at once. Ideal for spline-based animations and effects, VFX and Motion Graphics.

 

Total Animation Baker

Release Date: 03/29/2016. Version Requirement: 3ds Max 2011 and higher.

A powerful time-saver tool to bake the animation of your entire scene with just one click!

This script can bake a complete scene with complex procedural animations and sophisticated rigs, including all kind of objects, controllers and character animations, and set it ready to export to your favorite game engine.

 

Delete Unselected

Release Date: 04/16/2014. Last update: 06/15/2018. Version Requirement: 3ds Max 2011 and higher.

Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.

This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.

Installation:
1. Drag the script to a viewport.  2. Go to Customize > Customize user interface > Toolbars > Category: Spline Dynamics – free scripts.  3. Drag the script’s name to a toolbar.

 

Quick Skybox

Release Date: 03/08/2016. Version Requirement: 3ds Max 2011 and higher.

A quick way to get the 6 images needed for a skybox or cubemap from your 3dsmax scene.

 

Render Still Cameras

Release Date: 04/22/2014. Version Requirement: 3ds Max 2011 and higher.

Very quick & simple batch renderer for still images. Just 2 clicks and ready to go!

This script is very useful to render many views from a single model or scene when you have already placed still cameras.

It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame. Then you just need to render the new camera to a sequence of images.

 

Free Scripts Installation

Just drag the script to any viewport, go to Customize -> Customize User Interface -> Toolbars tab -> choose Rode3D category.

Select the name of the script on the list and drag it to your top toolbar.

Ready to use!

 

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