Posted on Leave a comment

TurboSplines Introductory Video Tutorial

This is an external video tutorial. A great introduction to TurboSplines, created by Jamie Cardoso (renowned author, reviewer, computer artist & technologist)

It’s a quick overview of the main tools and parameters in the plugin, that shows you how fast and easy is to create amazing spline animations and effects with TurboSplines.

Video ThumbnailLearn the basics of TurboSplines 3dsMax plugin. Tutorial by Jamie Cardoso.

Share

TurboSplines Educational version

Are you a student or educator and don’t have enough budget or can’t afford TurboSplines 3dsmax plugin?

Then you can request the TurboSplines Educational Version.

This version has the same limitations as the Trial version but the trial period was extended to 6 months (180 days).

Just ask for it at the Contact page.

Posted on Leave a comment

TurboSplines: Making Light Trails

“Mystical Explosion”. Art by Rodolfo Rodríguez, CG Artist & Animator.

Hi guys!

In this tutorial we will see how to recreate this cool VFX work, called “Mystical Explosion”, using TurboSplines 3dsMax plugin.

Although this kind of special FX (light trails and light rays) are usually made with 3D particles, VXF plugins or directly in postproduction, the power and versatility of TurboSplines allows you to easily create them as 3D meshes, so you can have a fast realtime representation of the whole thing and control every aspect of the final shape. Let’s start.

First, we need to create the nucleus. It’s like a magical gem about to explode.

Create a geosphere. Then add an EditPoly modifier and extrude all its faces a bit outwards to make it look like it’s cracking because of the internal pressure.

To make the paths for the light trails, you can use circular shapes and place them like orbits around the nucleus. Another way is to make a torus knot object (Control Panel > Extended Primitives) and extract one of its edge loops to use just a single spline as the path. But the better and easier way to get a cool path for this, is using Spiros plugin. It’s as simple as creating any primitive shape in 3dsmax. The one in this tutorial was made with that plugin. Look at the image below.

Now open TurboSplines. At the Creation section, load the path/s and create 5 or 6 cylinders along the path/s to make the light trails. Use the extra feature Taper to make the trails look more dynamic and appealing.

To make the bigger end of the cylinders look smoother, change the basic geometry of the meshes from cylinder to capsule (with rounded end). Go to CreationMesh Type and select Capsule. Then press ‘(Re)Buil Geometry’.

Adjust the meshes’ radius, segments and height at the Edition section.

Once you are happy with shape of the light trails, hide them to start making the radial light rays coming out of the nucleus.

For this example, instead of using a post-render effect, we will build the light rays as 3D geometry (for the same reason we did that with the light trails).

Although there are other methods to create objects like spikes on the surface of another object, we recommend you to try this great free plugin called Vertices to Splines.

Download the script and do the following.

Make a copy of the geosphere, scale it down a bit and delete the EditPoly modifier. This way you can use its vertices as starting points for the radial light rays.

Using the script and the second geosphere, generate the radial splines with some length variation to make like the bright of a star. See the image below.

Then use TurboSplines again (cylinders with taper) to quickly create like spikes, emerging from the geosphere. Delete this second sphere.

Unhide the light trails meshes and check the general shape and volume of the final model. Make the necessary adjustments.

Create a camera and set a nice view for the final composition.

Assign some nice materials for the light trails, the nucleus and the radial light rays.

Render the image, with all the channels you need to have enough freedom for compositing (diffuse, reflection, z-depth, transparency, etc.)

Finally, in your favorite image-editing or post-production software, retouch the image/s, add glows, smoke, bright and additional effects to your final render.

That’s all! I hope you liked this tutorial. If you have any doubts or consultations, please post them down here on the comments section or write us through this Contact form.

Cheers! 🙂

Share
Posted on Leave a comment

TurboSplines tutorial: Creation, Edition & Animation

Here are 3 videos that will show you tha basic procedures for creating, editing and animating your path deformed meshes with TurboSplines 3dsmax plugin.

This video will show you how to use the tools in the Creation section to quickly make path deformed meshes.

  • Load your paths
  • Use different mesh types (cylinder, box, capsule, ribbon, custom profile, custom mesh)
  • Create multiple meshes per path
  • Add extra features to your meshes: Taper, Tip, Slice start/end
Video ThumbnailTurboSplines is a 3dsMax plugin for creating multiple spline wrapping animations (aka. path deform animations) incredibly fast.

This video shows how to use the tools in the Edition section.

  • Change basic parameters (radius, sides, segments, height)
  • Edit and animate Path Deform properties
  • Copy/Paste parameters between meshes
  • Apply variation to get a more appealing look.
Video ThumbnailTurboSplines is a 3dsMax plugin for creating multiple spline wrapping animations (aka. path deform animations) incredibly fast.

This video shows how to use the tools in the Animation section.

  • Set Animation type: move, grow, reveal
  • Configure Animation start and length
  • Apply Offset and set animations order
  • Adjust Path Percent values
  • Set an Easing
Video ThumbnailTurboSplines is a 3dsMax plugin for creating multiple spline wrapping animations (aka. path deform animations) incredibly fast.

For further information about TurboSplines, please check out the other tutorials or go to the TurboSplines Manual.

Share