A complete step-by-step tutorial for Proxy Textures 3dsMax plugin, by Jamie Cardoso.
See the Proxy Textures Manual for detailed information about every tool in this plugin.
This is an in-depth tutorial for Overnight Batch Render 3dsMax plugin, focused on how to set multiple camera views and different scene states on your 3dsMax scenes, so the plugin can catch those settings when rendering a submitted group of 3dsmax files.
It explains the 3 possible methods: 3dsMax built-in Batch Render tool, Scene States and State Sets.
See the Overnight Batch Render Manual for detailed information about every tool in this plugin.
Learn different techniques to generate proxy meshes for animated vegetation in 3dsMax, with Q-Proxies plugin.
This tutorial takes advantage of the great improvements and new features in Q-Proxies v1.05:
– New faster algorithm for generation of ‘convex hull’ and ‘vertex cloud’ proxy meshes.
– UI: ‘Presets’ list relocated at the top of ‘Main Parameters’ area for more intuitiveness
– Added one more preset: Animated Vegetation
– Now can generate static proxies for animated objects.
– New ability to process geometry from third-party plugins (e.g.: GrowFx)
Product page: Q-Proxies
This is an external video tutorial. A great introduction to TurboSplines, created by Jamie Cardoso (renowned author, reviewer, computer artist & technologist)
It’s a quick overview of the main tools and parameters in the plugin, that shows you how fast and easy is to create amazing spline animations and effects with TurboSplines.
Q-Proxies comes with 8 useful Presets that help you quickly setup the main parameters for generating proxies, according to the type of objects you are working with. They cover the general categories of : rocks, vehicles, vegetation, sculptures and characters.
Before digging more into how the presets work and how to use them properly, it’s better to know which are the type of meshes this plugin can generate to use for proxy objects.
The plugin gives you 5 different alternatives that you can use as a proxy mesh:
As you see, there’s a wide range of options to choose from, to cover all your needs. Some are very lowpoly and lightweight, but just give you a very raw representation of the original object’s shape. Others look very similar to their reference but having much more polygons or take more time to process.
The fastest methods are Box, Convex Hull and Vertex Cloud. Using From Source can take from a few seconds to several minutes, depending on the amount of faces and objects to process.
Generating animated proxies requires always more time than static proxies, and depends on the amount of faces, objects and animation lenght.
It is about you to pick the better option for what you need. And there are also the Presets to help you.
There are 8 default presets to make a quick setup for creating proxies. These presets were thought based on different categories of objects, but every option may be suitable for other type of objects too. They are just generalizations.
Although Q-Proxies can process many different kind of objects together at once, if you plan to create proxies for different type of objects at the same scene, it is advisable to work them separately, in steps. That way you will ensure to process every type of object in the most appropriate and efficient way.
Each preset configures the options that mainly define:
to treat an object as static or animated; to apply polygon reduction or not (and how much); to bake the object’s animation or not; to turn grouped objects into a single proxy or not; what type of proxy mesh is better to use.
These are the presets, with a little description of what they do:
The recommended procedure is to firstly choose the preset that better match the type of objects you want to replace, and then adjust the parameters if necessary.
Apart from using the default presets, you may want to create your own presets. For that porpose, there are the Load and Save options, which let you store preset files to disk and reuse them later.